• Files list
  • Assets.rar 261.16MB
  • 01. Introduction,01. Introduction.mp4 72.21MB
  • 01. Introduction,02. Setup.mp4 75.34MB
  • 01. Introduction,03. Light.mp4 213.41MB
  • 02. Basic Understanding of the Node Components,04. Basic Node Types.mp4 46.55MB
  • 02. Basic Understanding of the Node Components,05. Apply Materials.mp4 65.37MB
  • 02. Basic Understanding of the Node Components,06. Three Common Maps.mp4 105.76MB
  • 02. Basic Understanding of the Node Components,07. Colors On Your Material.mp4 193.75MB
  • 02. Basic Understanding of the Node Components,08. Patterns On Your Material.mp4 201.26MB
  • 02. Basic Understanding of the Node Components,09. Create Bumps.mp4 93.30MB
  • 02. Basic Understanding of the Node Components,10. Reflection and Roughness.mp4 105.11MB
  • 02. Basic Understanding of the Node Components,11. Mask Images.mp4 209.50MB
  • 02. Basic Understanding of the Node Components,12. Separate XYZ Node.mp4 80.55MB
  • 02. Basic Understanding of the Node Components,13. Manipulating the Map.mp4 118.78MB
  • 02. Basic Understanding of the Node Components,14. Grouping the Nodes.mp4 230.98MB
  • 02. Basic Understanding of the Node Components,15. Basic Math.mp4 220.75MB
  • 03. Textures,16. Brick Texture.mp4 50.64MB
  • 03. Textures,17. Checker Texture.mp4 36.53MB
  • 03. Textures,18. Gradient Texture.mp4 25.49MB
  • 03. Textures,19. Magic Texture.mp4 64.10MB
  • 03. Textures,20. Musgrave Texture.mp4 170.87MB
  • 03. Textures,21. Noise Texture.mp4 80.20MB
  • 03. Textures,22. Voronoi Texture.mp4 101.39MB
  • 03. Textures,23. Wave Texture.mp4 100.27MB
  • 04. Using Images as Textures,24. Introduction to Using Images.mp4 192.01MB
  • 04. Using Images as Textures,25. Using PBR Images.mp4 316.18MB
  • 05. First Practical Example - A Tile Wall,26. Setup for Tile Wall.mp4 31.49MB
  • 05. First Practical Example - A Tile Wall,27. Add Mortar Noise.mp4 121.78MB
  • 05. First Practical Example - A Tile Wall,28. Create Groups for the Nodes.mp4 140.09MB
  • 05. First Practical Example - A Tile Wall,29. Create Tiles.mp4 190.64MB
  • 05. First Practical Example - A Tile Wall,30. Mortar Size Variation.mp4 148.48MB
  • 05. First Practical Example - A Tile Wall,31. Finalizing the Tile Wall (Roughness and Reflection).mp4 182.84MB
  • 06. Using the Object Shape to Place Material,32. Find Edges.mp4 212.42MB
  • 06. Using the Object Shape to Place Material,33. Add Snow (Dust and Rust Same Principle).mp4 508.16MB
  • 06. Using the Object Shape to Place Material,34. Adding Smudge Using the Vertex Paint.mp4 169.13MB
  • 06. Using the Object Shape to Place Material,35. Create an Eye Using Z-axis Separation.mp4 261.76MB
  • 07. How to Use Other Objects to Influence Your Material,36. Setup the Scene.mp4 129.78MB
  • 07. How to Use Other Objects to Influence Your Material,37. Smudge Your Main Object Using Ambient Occlusion.mp4 61.50MB
  • 07. How to Use Other Objects to Influence Your Material,38. Smudge Your Main Object Using a Reference Object in the Texture Coordinate Node.mp4 121.57MB
  • 07. How to Use Other Objects to Influence Your Material,39. Smudge Your Main Object Using Dynamic Paint.mp4 166.78MB
  • 08. How to Add Material on a Specific Place,40. UV Basics.mp4 282.56MB
  • 08. How to Add Material on a Specific Place,41. Multiple Materials.mp4 214.72MB
  • 08. How to Add Material on a Specific Place,42. Using UV to Repeat Patterns.mp4 150.12MB
  • 09. Second Practical Example - Texture a Lantern,43. Setup and Intro.mp4 55.10MB
  • 09. Second Practical Example - Texture a Lantern,44. Adding First Base Materials.mp4 484.43MB
  • 09. Second Practical Example - Texture a Lantern,45. Starting on the Rust Structure.mp4 330.03MB
  • 09. Second Practical Example - Texture a Lantern,46. Rain Influence.mp4 151.22MB
  • 09. Second Practical Example - Texture a Lantern,47. Randomness.mp4 593.49MB
  • 09. Second Practical Example - Texture a Lantern,48. Separate Paint and Rust with Bumps.mp4 207.52MB
  • 09. Second Practical Example - Texture a Lantern,49. Finalizing the Rust.mp4 151.56MB
  • 09. Second Practical Example - Texture a Lantern,50. Finalizing the Paint.mp4 301.37MB
  • 09. Second Practical Example - Texture a Lantern,51. Adding Glass.mp4 274.37MB
  • 09. Second Practical Example - Texture a Lantern,52. Adding Rest of the Materials.mp4 130.21MB
  • 09. Second Practical Example - Texture a Lantern,53. Adding DIETZ Logo On Glass.mp4 122.32MB
  • 09. Second Practical Example - Texture a Lantern,54. Adding DIETZ Text on Bottom.mp4 228.16MB
  • 09. Second Practical Example - Texture a Lantern,55. Adding Warning Sticker and Finalizing.mp4 230.15MB
  • 10. A Closer Look at the Object Info Node,56. How to Use the Object Index and Random Output.mp4 117.45MB
  • 10. A Closer Look at the Object Info Node,57. Introduction to Location and Material Index Output.mp4 166.80MB
  • 11. Working with Glass and Similar Materials,58. Fireflies.mp4 266.91MB
  • 11. Working with Glass and Similar Materials,59. Definition of Words.mp4 121.80MB
  • 11. Working with Glass and Similar Materials,60. Introduction to Glass.mp4 119.88MB
  • 11. Working with Glass and Similar Materials,61. Creating a Glass of Water - Fake Dispersion.mp4 286.00MB
  • 11. Working with Glass and Similar Materials,62. Creating a Glass of Water - Adding Water.mp4 98.23MB
  • 11. Working with Glass and Similar Materials,63. Creating a Glass of Water - Adding Caustics.mp4 365.47MB
  • 11. Working with Glass and Similar Materials,64. Creating a Glass of Water - Finalizing All.mp4 238.12MB
  • 12. Third Practical Example - A Bowl of Candy,65. Candy - Setup.mp4 89.63MB
  • 12. Third Practical Example - A Bowl of Candy,66. Candy - Adding Colors.mp4 146.94MB
  • 12. Third Practical Example - A Bowl of Candy,67. Adding Bumps.mp4 98.41MB
  • 12. Third Practical Example - A Bowl of Candy,68. Candy - Adding Subsurface Scattering.mp4 117.58MB
  • 12. Third Practical Example - A Bowl of Candy,69. Candy - Finalizing and Render.mp4 153.64MB
  • 13. Take a Look at Normals,70. Intro to Normal Maps.mp4 60.30MB
  • 13. Take a Look at Normals,71. Baking a Normal Map from a Pattern.mp4 83.61MB
  • 13. Take a Look at Normals,72. Creating a Normal Map Procedurally.mp4 54.53MB
  • 14. Displacement,73. Introduction to Displacment.mp4 88.87MB
  • 14. Displacement,74. Coloring a Displacement.mp4 124.98MB
  • 14. Displacement,75. Using the Vector Displacement.mp4 339.70MB
  • 15. Particles and Material,76. The Particle Info Node.mp4 176.09MB
  • 15. Particles and Material,77. The Principled Hair Node.mp4 296.06MB
  • 16. More Math and Vector Math,78. Introduction to Shaping Things Using Math.mp4 98.30MB
  • 16. More Math and Vector Math,79. We Start Using Vector Math.mp4 110.61MB
  • 16. More Math and Vector Math,80. Creating Stuff Using Polar Coordinates.mp4 162.69MB
  • 16. More Math and Vector Math,81. Tiling by Breaking Down the Map Using Fraction.mp4 177.30MB
  • 17. Scratches,82. Create Scratches Using Brush and Texture Paint.mp4 113.28MB
  • 17. Scratches,83. Scratches Using the Linear Light MixRGB.mp4 208.34MB
  • 17. Scratches,84. Scratches Using Diff of Voronoi.mp4 211.79MB
  • 18. Examples and Tips,85. Splatter.mp4 121.62MB
  • 18. Examples and Tips,86. Marble Pattern.mp4 43.07MB
  • 18. Examples and Tips,87. Radial Metal.mp4 110.37MB
  • 18. Examples and Tips,88. Stucco.mp4 155.99MB
  • 18. Examples and Tips,89. Wet Surface.mp4 68.95MB